
Or is there an excuse to have your gun out constantly? Want to know what's even sadder? Holstered gun animations are there during the final confrontation with Sadiq, and they were taken from Conviction. Inconsistent.īeing able to holster a weapon in a STEALTH focused game has a huge impact on how you view the game. Blacklist would tell you that you're hidden when in reality you could be detected from 20m. Shadows actually work as in the game tells you that you're hidden and you actually are. How is that low standards if Deniable Ops was genuinely more enjoyable than any of 4E missions? Charlie's missions, though very replayable, encourage assault. Half of Grim's missions were daylight, Kobin's missions were way too short unlike Deniable Ops' Hunter. All other missions could be handed out to Rainbow teams or Ghost Recon or whatever.ĭeniable Ops had much higher replayability and you could use every map for every mode. The only missions that made sense for Sam to be in were Quds Force HQ and Site F. That intel goes to the joint chiefs and from there relayed to the big boys that act upon that intel. A Splinter Cell gets in, gets intel, gets out.

You can also make the claim that you can't carry bodies in Conviction, but Blacklist's checkpoint system made hiding bodies redundant anyway.If you want to make the claim that Conviction needs lockpicking/hacking/interrogation, put that on Blacklist.It just makes it inconsistent and like it doesn't know what game it is. While the first 4 games in the series focus on ghosting, Conviction focuses on panther, and Blacklist is a shallow mix of 3 styles that does neither of them right.Nor was there any part in Blacklist where you needed nightvision. Conviction's black & white effect in shadows can get annoying, but at least it provides actual visibility in darkness unlike Blacklist's nightvision.You can holster your weapons in Conviction.Conviction's Deniable Ops was way better than Blacklist's 4E missions.They butchered Sam's character in Blacklist.I enjoy both ghosting and predator-style stealth.


I have no problem admitting that Chaos Theory is the pinnacle of the series, but Conviction still remains my most played game from the franchise. I'll be honest with you, I have no problem acknowledging that Conviction isn't doing justice to the series, but it's still a better game than Blacklist in my opinion.
